Thread:The Subspace Emissary/@comment-25214584-20140914034029

Link


 * Standard Special - Link lunges forward with the Hylian Sword, sending opponents flying. Can be charged to increase damage.


 * Side Special - Link summons the Magic Rod and unleashes a barrage of flames that consume everything in their path.


 * Up Special - Link wraps the Hylian Sword in blue energy and spins towards opponents.


 * Down Special - Link summons the Gauntlet and slams a boulder or enormous pillar of rock into the ground below him.


 * Final Smash - Link summons the Great Fairy, who causes several large bombs to rain down on opponents before she crushes them with Majora's Moon.

Zelda


 * Standard Special - A triangle of light appears beneath Zelda, trapping all foes nearby in an intense burst of light.


 * Side Special - Zelda summons her Baton and traps opponents in a tornado that deals continuous damage until the attack ends.


 * Up Special - Zelda summons her Baton and conducts a melody as damaging soundwaves lift her off the stage.


 * Down Special - Zelda traps the opponent in a block of ice, gust of wind, or burst of fire.


 * Final Smash - Zelda's Rapier transforms into a bow. She fires several beams of light into the sky that rain down on opponents before KOing them with a single, more powerful light arrow.

Sheik


 * Standard Special - Sheik plays her Harp, causing dark waves of energy to strike the opponent multiple times.


 * Side Special - Sheik plays her Harp, surrounding herself in a protective whirlwind that deflects projectiles and damages all who touch it.


 * Up Special - Sheik backflips into the air, flinging several daggers at the opponent.


 * Down Special - Sheik plays her harp, trapping the opponent in a column of water that deals continuous damage until the attack's end.


 * Final Smash - Sheik traps the opponent in mid-air, striking it multiple times with blue beams of light in a flurry of karate chops. She plays a note on her Harp, sending the foe flying.

Ganondorf


 * Standard Special - Ganondorf summons a monstrous, shadowy beast from under the groun that swipes its paw across the stage, sending anyone it makes contact with flying.


 * Side Special - Ganondorf performs a multiple-hit combo with his twin Great Swords, wrapped in a purple aura.


 * Up Special - Ganondorf's fists shine with dark energy. He rises into the air before crashing back down to deal damage.


 * Down Special - Ganondorf summons a meteor in his hands and hurls it into the ground.


 * Final Smash - Ganondorf transforms into a monstrous beast, increasing the damage dealt by his standard attacks.

Impa


 * Standard Special - Impa swings her Great Sword a single time, sending opponents flying. Strong knockback. Can be charged for more damage.


 * Side Special - Impa summons the Naginata and swipes at foes with it, sending them flying. Red energy blades appear in the sky, which she throws at opponents in a fiery explosion.


 * Up Special - Impa leaps into the air and rushes at a single opponent, hitting it with a powerful spinning slash. Can be charged to increase distance and power.


 * Down Special - Impa plunges her Great Sword into the ground as blue blades of energy rain down from above.


 * Final Smash - Impa summons the Naginata, causing giant blades to rise out from underground and fall towards opponents, sending them flying with a deadly slice.

Ghirahim


 * Standard Special -


 * Side Special - Ghirahim surrounds the foe with Demon Blades, causing a single, larger blade to strike it from above.


 * Up Special - Ghirahim waves his arms above his head, causing several Demon Blades to strike the opponent from underground, lifting it into the air.


 * Down Special - Ghirahim impales the opponent with several Demon Blades and lifts it into the air, his hands glowing purple. He then sends the foe crashing back down.

Dark Samus
 * Final Smash - Ghirahim assumes his final form, greatly increasing his movement speed and attack speed.


 * Standard Special - Dark Samus fires a powerful blue laser at the opponent that sweeps across the stage.


 * Side Special - Dark Samus fires a barrage of blue lasers at the opponent.


 * Up Special - Dark Samus launches three large, blue energy spheres into the sky that home in on the opponent's location.


 * Down Special - Dark Samus plunges its gun arm into the ground, causing blue energy spikes to rise around it from below.


 * Final Smash - Dark Samus merges with Aurora Unit to fire an intense purple laser at opponents. Aim changes by using the D-pad.  